![]() The only thing I ask is that you just keep three things in mind: So, I'm going to share the remaining items on my checklist, and I'm going to make it public, too. In general, I don't enjoy telling people what I plan to work on next, since it's very disheartening when I say, "I'm going to work on (X) next!" and I hear people respond with, "Ew, I don't care about (X)! Don't work on that! It would be a waste of time!" However, there are people who are very generously supporting Yandere Simulator's development, and I feel that they have a right to know what my current priorities are, and what I'm planning to focus my time on for the foreseeable future. You can see a (mostly complete) list of (almost) everything I did in 2022 here: So many that it's difficult to count the exact number. Over the course of 2022, how many checklist items did I take care of? A lot. ![]() I put dozens of different things on the list, from features I had promised years ago, but never implemented to features that would make the game more approachable for new players. As time passed, it gradually evolved into a sort of general-purpose, "Things I want to fix, improve, or implement before the crowdfunding campaign" checklist. I put all of this feedback into a massive "To-Do List," and began working on it. After releasing 1980s Mode, I received an avalanche of extremely useful feedback from players requests for quality-of-life improvements, suggestions for new features, and observations that highlighted certain flaws and exploits in the game.
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